So I've been somewhat busy lately, and this client<->server handshake, registration, and login coding implementation is a lot of work (if done properly, which it is), but I've been pushing through.
Clients are now able to register new accounts, and in a way that is secure, robust, fast, and efficient! The server is able to store such information permanently. Thirty first step complete:
There are a few anti-spam measures I still need to add in on both ends, and I still need to implement the login process on the server's end, but these won't take long now that registration is working. Then I can begin work on the actual game and start preparing for an alpha release! :)
By the way, I ran a line counting program on Fragile and Durable today and it said that there are 54,096 lines of actual code and 20,632 lines of comments, of which I have probably written about 95%!
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