Pages

Sunday, March 22, 2015

Rotating Camera Around Shaded Transparent Blocks

Wow! This looks absolutely beautiful! So, I took four pictures at different angles and transparencies. :D

Thirteenth step complete:




This code rotates the camera counter-clockwise (from above) around the blocks and continually aims the camera at the center of the blocks.

Next we will need to separate the color and vertex data from the D3D initialization code in order to draw different colors, shapes, and transparencies. Also, I will continue to work through the final tutorials on lighting and textures, which will hopefully get me to the point where I can design my own HLSL shader code (along with the c++ to interact with it) and maybe my own effects, lighting, multisampling, anti-aliasing, etc...

No comments:

Post a Comment