It's also noteworthy that:
- Variance of transparency levels within a block (between its two colors) is possible and is demonstrated in the first two pictures below.
- All color variations and directions are automatically calculated in the GPU (in other words it's fast).
- Wireframe mode is possible (and was possible since the last update, but I forgot to demonstrate it) and is shown in the third picture.
- In the last three pictures:
- The camera is rotating around the blocks while simultaneously shifting up and down.
- There are 4 different colors (and associated transparencies) being drawn, two of which are for a single cube color combo (green and red).
- Though the facing of all of the green and red blocks is specified explicitly, 5 of the 6 possible directions for a block to face are depicted.
I am very happy to see these results. Up next is probably lighting or anti-aliasing.
It is so... BEAUTIFUL
ReplyDeleteYes, we were going for extra beautifully blocks.
Delete- Andrew