Another long delay since the last post, but there hasn't been much to show (certainly no eye candy). After much research, planning, and development, I have finally implemented my own safe and simple solution for packet serialization and unserialization. For the less technical, I just wrecked a major chunk out of Durable's (Fragile's server's) networking for multiplayer (client and server) capability.
Unfortunately, primarily for safety purposes, I won't be demonstrating its functionality, but it's fully working and extremely fast. Nineteenth step complete.
On the plus side, I did create a favicon icon (website icon) for the blog. :)
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