Pages

Thursday, May 14, 2015

Safe and Simple Packet Serialization and Unserialization Complete!

Another long delay since the last post, but there hasn't been much to show (certainly no eye candy). After much research, planning, and development, I have finally implemented my own safe and simple solution for packet serialization and unserialization. For the less technical, I just wrecked a major chunk out of Durable's (Fragile's server's) networking for multiplayer (client and server) capability.

Unfortunately, primarily for safety purposes, I won't be demonstrating its functionality, but it's fully working and extremely fast. Nineteenth step complete.

On the plus side, I did create a favicon icon (website icon) for the blog. :)

No comments:

Post a Comment