Desiring to keep in spirit with the game, continue on with other development, and pursue a neat idea I've always had, I decided to create a music generator using DirectSound and raw mathematical music synthesis. This is only the first step (it plays 3 simple power chords using mere sine waves, as can be heard in the video), but the rest is relatively easy (especially given my background in music theory and composition and electronic music production).
One of the advantages this will bring in the near future is the concept of infinite auto-generated music. For the time being, I will probably settle with generating basic ambient music, lest the game devolve into irritability, but I already have the concepts of notes, half steps, and ADSHR (attack, decay, sustain, hold, and release) envelopes programmed in.
This should not take much development time away from the game at all, and I will ensure that it is a contributive, pleasant, and disable-capable feature. Thirty ninth step complete:
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